Goodbye, NXP Software

For the last four years, starting before this blog even began, I have been working as a contractor programmer for NXP Software. Or rather had been, as the mission has now ended, effective 1st of January 2012. It was a difficult decision to take, and I will miss among other things the excellent office ambience, but I felt it was time for me to try other things, to see what’s out there, so to speak. After all, am I not the wandering coder?

I’ll always be thankful for everything I learned, and for the opportunities that have been offered to me while working there. Working at NXP Software was my first real job, and I couldn’t have asked for a better place to start at as people there have been understanding in the beginning when I clumsily transitioned to being a full-blown professional. I am also particularly thankful (among many other things) for the opportunity to go to WWDC 2010, where I learned a ton and which allowed me to meet people from the Apple community (not to mention visiting San Francisco and the bay area, even for a spell).

There are countless memories I’ll forever keep of the place, but the moment I’m most proud of would be the release of CineXplayer, and in particular its getting covered on Macworld. Proud because it’s Macworld (and Dan Moren), of course, but also because of something unassumingly mentioned in the article. You see, in the CineXplayer project I was responsible for all engine development work (others handled the UI development), including a few things at the boundary such as video display and subtitle rendering; we did of course start out from an existing player engine, and we got AVI/XviD support from ongoing development on that player (though we got a few finger cuts from that as we pretty much ended up doing the QA testing of the feature…), but interestingly when we started out this player engine had no support for scrubbing. None at all. It only supported asynchronous jumping, which couldn’t readily be used for scrubbing. And I thought: “This will not do.” and set out to implement scrubbing; some time later, it was done, and we shipped with it.

And so I am particularly proud of scrubbing in CineXplayer and its mention in Dan Moren’s article, not because it was particularly noticed but on the contrary because of the so modest mention it got: this means it did its job without being noticed. Indeed, rather than try and seek fifteen pixels of fame, programmers should take pride in doing things that Just Work™.

As I said, I wanted a change of scenery, and that is why I am still employed by SII and I have started a new mission in Cassidian to work on developing professional mobile radio systems (think the kind of private mobile network used by public safety agencies like police and firefighters). Don’t worry, I am certainly not done developing for iOS or dispensing iOS knowledge and opinions here, as I will keep doing iOS stuff at home; I can’t promise anything will come out of it on the iOS App Store, but you’ll certainly be seeing blog posts about it.

And I know some people in NXP Software read this blog, so I say farewell to all my peeps at NXP Software, and don’t worry, I’ll drop by from time to time so you’ll be seeing me again, most likely…